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October 20th, 2009, 1:43 pm

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Author's Comments:

Reply Phoenix of Chaos, October 20th, 2009, 4:29 pm

A good idea, but I see 3 problems:
* the restriction on rogues seems a little unfair
* You're not going to fight bad guys if they're way above your level. That's just common sense.
* The stats for a job is as point 1.


Reply Advertisement, May 22nd, 2018, 8:35 am

Reply Phoenix of Chaos, October 23rd, 2009, 12:06 pm

I am now accepting character details. PM me the following information, in this order:

Fighting Strategy (optional)

I'll also take your username. When I recieve the above info, I'll give you your character's stats (thanks to B-T for suggesting how to make them up). Lines are now open, :P

User's Comments:

Reply Blitz-Teneson, October 20th, 2009, 5:36 pm

@ PoC 1. Think of it this way. If you had a person that wanted to work for you, who could turn invisible( meaning they can also attack right under your nose and you wouldn't know unless the person is the ONLY person that can turn invisible in the area), wouldn't you take precautions and not hire him/her? A person that is visible can be caught and stopped with more ease than an INVISIBLE rogue(like the saying, "You can't catch what you can't see"). Also because they would commit a crime invisible, it could practically be any rogue around that area( meaning you'll have to rely on chance to guess which rogue comitted the crime) and because of this, you COULD be held responsible for. But yeah you're kinda right. Instead they should be able to work for certain places, but places that don't have high pay or high responsibilities.(also I'm thinking shifters should be limited too. quick question, can shifters transform into ANYTHING and ANYONE they see?)

2.Yeah but some people DON'T have common sense. Trust me. There are PEOPLE out there...

3. When I say "starting stats", I mean the attack, intelligence, agility and all that. What is the VALUE of the strength, stamina, intelligence, agility and spirit for each class and race at lvl 1? And when someone levels up, depending on their class and race, how much exactly would their stats increase?

Reply Phoenix of Chaos, October 20th, 2009, 11:57 pm

1) No, shifters are limited to a few formes
2) True...
3) The stats have yet to be decided, I was going to devise them when the game began. Don't forget, there are a LOT of possibilities for characters, and I have to devise them all.

Reply Blitz-Teneson, October 21st, 2009, 3:56 am

Alright thanks. Forget that limitation for shifters then and yeah there is a hell load of possibilities. That's for sure.
I could try and help with that if you like.(But then again, I probably wouldn't know how to start without at least two of them being done already. Also for a suggestion on that if you haven't thought of it already instead of working out all the combinations, just do half-stats for each class and half-stats for each race, so when combined will give the starting stats.

In equation form(cos i'm such a maths nerd that I was just tempted to do it)
stats of class + stats of race = starting stats of character.)

Reply Celestial_Wolf, October 21st, 2009, 7:29 am

Way I see it, Rogues can have Jobs, but they are more criminal in nature like Robbing Banks and Orphanages.

Actually, can we get a Bounty Hunter Job Class?

Reply Phoenix of Chaos, October 21st, 2009, 8:28 am

Hunter as a class is short for bounty hunter, but a lot of quests will offer rewards for killing a certain monster or number of monsters.
In other news, weren't you going to post a comic about bosses, Wolf?

Reply MLaRF, October 21st, 2009, 4:39 pm

I'll probably make a suggestion comic for battle formulae 'n' stuff sometime soon, I just haven't been on enough to ask/suggest anything.

Reply overkill, October 27th, 2009, 8:23 am

i didn't fav this comic so im a little late

why don't you make it so that rogues need higher stats compared to other to make them more "trustworthy"(example, you need a int. of 12 and a str. of 17 to be a guard for rogue) or you can just make an assassin/bounty type thing, getting money for killing certain enemies and completing certain objectives

another idea is job skill itself, you may have stat requirments for a guard but need a job skill of 8, which means their would be a couple starting jobs with low pay(there could even be a hard worker ability gaining more gold and job skill than others =p)

Reply Blitz-Teneson, October 27th, 2009, 12:13 pm

Because even if the intelligence or the strength of a rogue is increased, that'll just mean that they are more stronger and crafty than before,

I've already considered job skill, but I refer to it as "work experience"

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